
Igor
Strategy & Leadership
Shapes MetaMarket's direction and keeps product, commercial, and operational work moving together. His experience spans close to a decade in fintech product launches and international business-transformation projects.
Infrastructure for game studios
MetaMarket gives studios one reusable foundation for player identity, progression, rewards, loyalty, and game economies — so achievements and platform-level loyalty add up to a durable player relationship instead of staying trapped inside separate apps.
Player identity
player_82f4
tier · gold · lvl 42
Title
Solaris
Title
Forge RPG
Title
Neon Drift
Quest engine
POST /v1/quests/complete
Rewards
+250 XP
granted · just now
Loyalty tier
Inventory
Economy
24h in
+1,840
24h out
−1,120
sinks
38%
balance
Ⓜ 12,230+250
+ 320 last 24h
Capabilities
Problem
Studios want to hold attention, create meaningful loyalty, and let progression connect across their titles — without rebuilding identity, quest, reward, and economy backends from scratch for every game.
01
Players build progress in one game and leave it behind in the next. Studios have no shared player layer to carry attention across their portfolio.
02
Ad-hoc reward systems drive short bursts of activity, then decay. There is no durable achievement, progression, or loyalty standing players keep with them.
03
Identity, quests, rewards, inventory, currencies, and economy tooling take quarters of engineering time before a studio ships a single loyalty flow.
Product
Six capabilities studios rebuild every time — exposed through a single SDK. Enable what each title needs; the underlying player, state, and economy layer stays consistent.
/v1/loyalty
Persistent achievements and tier progression tied to in-game actions.
Recognition that keeps its value across sessions and titles.
Configurable quest and mission logic with event-driven completion.
Ship daily, weekly, and seasonal loops from configuration.
Composable bundles with delivery, expiry, and eligibility rules.
Run reward campaigns without a new client build.
A shared player profile with authoritative state across titles.
One player relationship instead of siloed accounts per game.
Inventories, catalogues, offers, and in-game shop primitives.
Add item-driven loops on a managed storage layer.
Balances, local currencies, sinks, and reward flow controls.
Keep each game's economy healthy and observable.
MetaMarket began with loyalty and reward mechanics and evolved into the shared player infrastructure required to operate them consistently across games.
Integration & architecture
MetaMarket sits between the game client and the identity, loyalty, reward, and economy systems it drives. Studios connect through the game SDK or HTTP API, with onboarding supported by the MetaMarket team.
import { MetaMarket } from "@metamarket/sdk";
const mm = new MetaMarket({ apiKey });
await mm.identify(playerId);
mm.track("match.won", { mode: "ranked" });SDK · HTTP API · webhooks · one player, event, inventory, and economy layer
Use cases
01
Daily quests, recurring loops, and long-term achievement systems that give players a reason to come back and a record of what they've accomplished.
02
Persistent loyalty tiers players earn across a studio's games, with approved milestones from one title contributing to platform-managed standing.
03
A shared inventory, catalogue, and currency layer for in-game shops and reward flows — with assisted onboarding to launch the first working use case.
Get started
We work with each partner to define the first use case, prepare configuration, validate the integration, and launch one working flow before expanding.
Team
MetaMarket is built by a team with practical experience across product development, technology, finance, business operations, and commercial partnerships.

Strategy & Leadership
Shapes MetaMarket's direction and keeps product, commercial, and operational work moving together. His experience spans close to a decade in fintech product launches and international business-transformation projects.

Finance & Business Operations
Looks after financial planning, business operations, and the economic design behind MetaMarket's loyalty and reward systems. He has worked in finance and portfolio management for more than seven years, combining commercial discipline with a strong quantitative background.

Technology & Product
Leads product and technology, from early product discovery and SDK design through to platform architecture and delivery. He brings more than 10 years of experience building and managing digital products across fintech and technology platforms.

Business Development & Partnerships
Works directly with game studios, publishers, and technology partners to develop integrations and long-term commercial relationships. Over the past eight years, his work has covered business development, entrepreneurship, and financial markets.
Portraits are AI-generated illustrations.
Customer stories
From loyalty design to live game mechanics, we help studios build stronger player economies without rebuilding the infrastructure from scratch.
MetaMarket helped us connect systems that previously worked separately across our games. Their team worked with us on the loyalty model, adapted the product to our needs, and gave us a practical foundation for shared rewards, cross-game progression, and player analytics.
What stood out was that they understood both the product side and the technical side. We could introduce these mechanics without having to build the entire infrastructure ourselves.

Artyom
CEO, Gaming Studio
Our Android game had already passed 100,000 downloads, but we wanted to make the player experience deeper and improve how the game monetized.
MetaMarket helped us introduce new engagement and reward mechanics, but the most useful part was the product thinking behind the implementation. Their team helped us shape the mechanics around actual player behaviour rather than simply adding more features.
The result was a stronger experience for players and a positive impact on revenue.

Alex
Product Manager, Gaming Studio
Tell us about your studio and what you want to build. We reply within one business day.