SDK infrastructure · v1.0

Turn every game into part of
one player relationship.

MetaMarket gives studios one reusable foundation for player identity, progression, rewards, loyalty, and game economies. Start with one title — as more games connect, achievements and platform-level loyalty contribute to the same player relationship instead of staying trapped inside separate apps.

integration_flow.svglive
Game / AppclientMetaMarket SDKquest · reward · market/v1/actions · /v1/inventoryQuest Enginerules · eventsReward Logicbadges · packagesMarketplaceinventory · trade
Retentiondaily loops
Loyaltybadges & tiers
Monetizationitem economy

Capabilities

  • SDK-based integration
  • Built for game studios
  • Quest & reward engine
  • Marketplace-ready architecture
  • Cross-game loyalty layer
  • Web3-compatible where needed

Problem

Player loyalty is hard to build and harder to keep.

Studios want to hold attention, create meaningful loyalty, and let progression connect across their titles — without rebuilding identity, quest, reward, and economy backends from scratch for every game.

01

Retention breaks between titles

Players build progress in one game and leave it behind in the next. Studios have no shared player layer to carry attention across their portfolio.

02

Loyalty rarely holds long-term value

Ad-hoc reward systems drive short bursts of activity, then decay. There is no durable achievement, progression, or loyalty standing players keep with them.

03

Backend infrastructure is expensive to rebuild

Identity, quests, rewards, inventory, currencies, and economy tooling take quarters of engineering time before a studio ships a single loyalty flow.

Product

One SDK layer for identity, loyalty, rewards, and economies.

MetaMarket exposes the backend systems studios repeatedly rebuild — identity, quests, rewards, loyalty, inventory, and economy — through a single SDK. Enable what each title needs; the underlying player, state, and economy layer stays consistent.

Quest Engine

/v1/quests

Configurable quest and mission logic with event tracking and rule-based completion.

Ship daily, weekly, and seasonal loops without custom backend work.

Achievements & Loyalty

/v1/loyalty

Persistent achievements, tier progression, and loyalty standing tied to in-game actions.

Give players recognition that keeps its value across sessions and titles.

Reward Packages

/v1/rewards

Composable reward bundles with delivery, expiry, and eligibility rules.

Run reward campaigns without shipping a new client build.

Player Identity

/v1/profile

A shared player profile layer with authoritative state that can span multiple titles.

One player relationship instead of siloed accounts per game.

Inventory & Items

/v1/inventory

Inventory, catalogues, offers, and in-game shop primitives for digital items and rewards.

Add item-driven loops without building the storage and delivery layer.

Economy & Currencies

/v1/economy

Balances, local currencies, sinks, and reward flow controls with configurable economy rules.

Keep each game's economy healthy while the platform layer stays consistent.

Product story

From loyalty mechanics to connected game infrastructure.

Rewards, achievements, progression, and loyalty were the starting point for MetaMarket. The platform has grown into the infrastructure required to operate those systems consistently across games. Each title keeps its own gameplay, content, and local economy — MetaMarket provides the shared player foundation underneath.

Then · 2023

origin

The original studio need

  • Reward players for meaningful moments
  • Recognise long-term achievements
  • Create multi-step progression
  • Build loyalty that lasts across sessions
  • Connect player value across a studio's portfolio

Now · foundation

v1

What MetaMarket provides today

  • Player identity
  • Actions & authoritative state
  • Quests & progression
  • Rewards & entitlements
  • Inventory & local currencies
  • Platform-managed loyalty
  • Approved cross-game workflows

Same purpose · more complete foundation

System overview

The loyalty loop, running on your game economy.

Every player action becomes an event. The SDK routes it through quests, rewards, marketplace logic, and cross-game loyalty — then the loop feeds the next session.

loyalty_loop.svgsignal · live
MetaMarketSDK coreGame Worldsession.startPlayer Actionlevel.completedQuest Completedquest.completedReward Earnedreward.grantedMarketplace / Inventoryitem.listedCross-game Loyaltybadge.unlocked
01 · IngestClient emits actions through the SDK
02 · RouteQuests, rewards, and marketplace logic react
03 · PersistLoyalty carries across sessions and titles

How it works

Three steps from install to live loyalty economy.

Step 01

Integrate the SDK

Add the MetaMarket SDK to your game or app client. Authenticate players and start emitting actions through a single, versioned API.

import { MetaMarket } from "@metamarket/sdk";

const mm = new MetaMarket({ apiKey });
await mm.identify(playerId);
mm.track("level_completed", { level: 12 });

Step 02

Configure quests, rewards, badges, and marketplace rules

Define quest logic, reward packages, loyalty badges, and marketplace mechanics from the dashboard or via API — no client redeploy required.

quests.create({
  id: "daily_login_streak",
  trigger: "session_start",
  reward: "badge:loyal_player_t2",
});

Step 03

Grow retention, loyalty, and monetization

Iterate on economies and campaigns in production. Track player progression, badge tiers, and marketplace activity across titles.

GET /v1/profile/:playerId
→ { badges, tier, inventory, quests }

Technology

A single integration layer between your game and its economy.

MetaMarket sits between the game client and the identity, loyalty, reward, and economy systems it drives. Every module speaks to the same player, inventory, and event backbone. Studios connect through the supported game SDK or HTTP API, with onboarding and configuration supported by the MetaMarket team.

architecture.svgv1
CLIENTSDKCOREECOSYSTEMGame ClientUnity · Unreal · WebMetaMarket SDKidentity · eventsQuest / Action Layerrules · triggersReward & Badge Logicpackages · tiersInventory & Economybalances · sinksMarketplacelistings · trade · itemsPartner Ecosystemcampaigns · cross-game
  • SDK integration
  • API-ready architecture
  • Action tracking
  • Reward & inventory logic
  • Marketplace primitives
  • Multi-game architecture
  • Configurable economy mechanics

Use cases

Where studios put MetaMarket to work.

01

Daily quests & retention loops

Ship recurring quest cycles that bring players back on a predictable rhythm.

02

Achievements & progression systems

Recognise long-term milestones and drive multi-step progression per title.

03

Studio loyalty programmes

Persistent tiers and loyalty standing players earn across a studio's games.

04

Cross-game player recognition

Let approved milestones in one title contribute to platform-managed loyalty across connected games.

05

Inventory & local currencies

Reward packages, catalogues, offers, and in-game shops built on a shared item and currency layer.

06

Assisted studio onboarding

Define the first use case, prepare configuration, validate the integration, and launch one working flow before expanding.

Build one player relationship across your games.

We work with each partner to define the first use case, prepare configuration, validate the integration, and launch one working flow before expanding.

Team

Founding Team

MetaMarket is built by a team with practical experience across product development, technology, finance, business operations, and commercial partnerships.

  • AI-generated illustration representing Igor, responsible for Strategy and Leadership.

    Igor

    Strategy & Leadership

    Shapes MetaMarket's direction and keeps product, commercial, and operational work moving together. His experience spans close to a decade in fintech product launches and international business-transformation projects.

  • AI-generated illustration representing Ruslan, responsible for Finance and Business Operations.

    Ruslan

    Finance & Business Operations

    Looks after financial planning, business operations, and the economic design behind MetaMarket's loyalty and reward systems. He has worked in finance and portfolio management for more than seven years, combining commercial discipline with a strong quantitative background.

  • AI-generated illustration representing Mikhail, responsible for Technology and Product.

    Mikhail

    Technology & Product

    Leads product and technology, from early product discovery and SDK design through to platform architecture and delivery. He brings more than 10 years of experience building and managing digital products across fintech and technology platforms.

  • AI-generated illustration representing Alexandr, responsible for Business Development and Partnerships.

    Alexandr

    Business Development & Partnerships

    Works directly with game studios, publishers, and technology partners to develop integrations and long-term commercial relationships. Over the past eight years, his work has covered business development, entrepreneurship, and financial markets.

Portraits are AI-generated illustrations.

Customer stories

Built with studios. Proven in real games.

From loyalty design to live game mechanics, we help studios build stronger player economies without rebuilding the infrastructure from scratch.

  • Cross-game loyalty infrastructure2026

    MetaMarket helped us connect systems that previously worked separately across our games. Their team worked with us on the loyalty model, adapted the product to our needs, and gave us a practical foundation for shared rewards, cross-game progression, and player analytics.

    What stood out was that they understood both the product side and the technical side. We could introduce these mechanics without having to build the entire infrastructure ourselves.

    Pixel-art portrait of Artyom, CEO at a gaming studio.

    Artyom

    CEO, Gaming Studio

  • 100K+ Android downloads2025

    Our Android game had already passed 100,000 downloads, but we wanted to make the player experience deeper and improve how the game monetized.

    MetaMarket helped us introduce new engagement and reward mechanics, but the most useful part was the product thinking behind the implementation. Their team helped us shape the mechanics around actual player behaviour rather than simply adding more features.

    The result was a stronger experience for players and a positive impact on revenue.

    Pixel-art portrait of Alex, Product Manager at a gaming studio.

    Alex

    Product Manager, Gaming Studio

Contact

Talk to the MetaMarket team.

Tell us about your studio and what you want to build. We reply within one business day.

Documentation
sdk.metamarket.tech
Registered office
MetaMarket Tech, Sociedad Limitada
Office 125, Calle Paseo San Juan 139–141
08037 Barcelona, Spain

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